pub struct SimulationEnvironment {
pub graph: RailwayGraph,
pub objects: HashMap<i64, Box<dyn SimulationObject>>,
}
Expand description
Represents the environment for the decision agent, containing the RailwayGraph
.
Fields§
§graph: RailwayGraph
A reference to the RailwayGraph
in the environment.
objects: HashMap<i64, Box<dyn SimulationObject>>
A collection of simulation objects, keyed by their unique identifiers.
Trait Implementations§
source§impl Debug for SimulationEnvironment
impl Debug for SimulationEnvironment
source§impl ObservableEnvironment for SimulationEnvironment
impl ObservableEnvironment for SimulationEnvironment
source§fn get_graph(&self) -> &RailwayGraph
fn get_graph(&self) -> &RailwayGraph
Returns a reference to the railway graph.
source§fn get_objects(&self) -> Vec<&dyn SimulationObject>
fn get_objects(&self) -> Vec<&dyn SimulationObject>
Returns a vector of references to the simulation objects.
source§fn get_object(&self, id: &RailwayObjectId) -> Option<&dyn SimulationObject>
fn get_object(&self, id: &RailwayObjectId) -> Option<&dyn SimulationObject>
This function takes a reference to self (which in this case is an ObservableEnvironment struct)
and a reference to a RailwayObjectId object.
source§impl ObservableEnvironmentRef for SimulationEnvironment
impl ObservableEnvironmentRef for SimulationEnvironment
source§fn as_observable_env(&self) -> &(dyn ObservableEnvironment + 'static)
fn as_observable_env(&self) -> &(dyn ObservableEnvironment + 'static)
Returns a reference to an
ObservableEnvironment
object.Auto Trait Implementations§
impl !RefUnwindSafe for SimulationEnvironment
impl Send for SimulationEnvironment
impl Sync for SimulationEnvironment
impl Unpin for SimulationEnvironment
impl !UnwindSafe for SimulationEnvironment
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
[ShaderType
] for self
. When used in [AsBindGroup
]
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
§impl<T> IntoPropValue<Option<T>> for T
impl<T> IntoPropValue<Option<T>> for T
§fn into_prop_value(self) -> Option<T>
fn into_prop_value(self) -> Option<T>
Convert
self
to a value of a Properties
struct.§impl<T> IntoPropValue<T> for T
impl<T> IntoPropValue<T> for T
§fn into_prop_value(self) -> T
fn into_prop_value(self) -> T
Convert
self
to a value of a Properties
struct.