pub struct Coordinate {
    pub lat: f64,
    pub lon: f64,
}Expand description
A Coordinate represents a geographic coordinate with latitude and longitude.
The Coordinate struct has two fields, lat for latitude and lon for longitude. This struct
can be used for storing and manipulating geographic coordinates.
Example
use openrailwaymap_exporter::importer::overpass_importer::Coordinate;
let coord = Coordinate { lat: 50.1109, lon: 8.6821 };
println!("Latitude: {}, Longitude: {}", coord.lat, coord.lon);Fields§
§lat: f64The latitude coordinate, in decimal degrees.
lon: f64The longitude coordinate, in decimal degrees.
Trait Implementations§
source§impl Clone for Coordinate
 
impl Clone for Coordinate
source§fn clone(&self) -> Coordinate
 
fn clone(&self) -> Coordinate
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
 
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from 
source. Read moresource§impl Debug for Coordinate
 
impl Debug for Coordinate
source§impl<'de> Deserialize<'de> for Coordinate
 
impl<'de> Deserialize<'de> for Coordinate
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
    __D: Deserializer<'de>,
 
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where __D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
source§impl PartialEq<Coordinate> for Coordinate
 
impl PartialEq<Coordinate> for Coordinate
source§fn eq(&self, other: &Coordinate) -> bool
 
fn eq(&self, other: &Coordinate) -> bool
This method tests for 
self and other values to be equal, and is used
by ==.source§impl Serialize for Coordinate
 
impl Serialize for Coordinate
impl StructuralPartialEq for Coordinate
Auto Trait Implementations§
impl RefUnwindSafe for Coordinate
impl Send for Coordinate
impl Sync for Coordinate
impl Unpin for Coordinate
impl UnwindSafe for Coordinate
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
    U: ShaderType,
    &'a T: for<'a> Into<U>,
 
impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
 
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the 
T [ShaderType] for self. When used in [AsBindGroup]
derives, it is safe to assume that all images in self exist.source§impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
 
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
 
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
    T: Any,
 
impl<T> Downcast for Twhere T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
 
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert 
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
 
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert 
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
 
fn as_any(&self) -> &(dyn Any + 'static)
Convert 
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
 
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert 
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.source§impl<T> Instrument for T
 
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
 
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
 
fn in_current_span(self) -> Instrumented<Self>
§impl<T> IntoPropValue<Option<T>> for T
 
impl<T> IntoPropValue<Option<T>> for T
§fn into_prop_value(self) -> Option<T>
 
fn into_prop_value(self) -> Option<T>
Convert 
self to a value of a Properties struct.§impl<T> IntoPropValue<T> for T
 
impl<T> IntoPropValue<T> for T
§fn into_prop_value(self) -> T
 
fn into_prop_value(self) -> T
Convert 
self to a value of a Properties struct.