Struct openrailwaymap_exporter::ai::TrainAgentState
source · pub struct TrainAgentState {
pub delta_distance_mm: i32,
pub current_speed_mm_s: i32,
pub max_speed_percentage: i32,
}
Expand description
Represents the state of a train agent in the simulation.
Fields§
§delta_distance_mm: i32
The remaining distance in millimeters the train agent needs to travel.
current_speed_mm_s: i32
The current speed of the train agent in millimeters per second (mm/s).
max_speed_percentage: i32
The maximum speed percentage the train agent can reach (e.g., 100 for 100% of the maximum speed).
Trait Implementations§
source§impl Agent<TrainAgentState> for TrainAgentRL
impl Agent<TrainAgentState> for TrainAgentRL
source§fn current_state(&self) -> &TrainAgentState
fn current_state(&self) -> &TrainAgentState
Returns the current state of this
Agent
.source§fn take_action(&mut self, action: &RailMovableAction)
fn take_action(&mut self, action: &RailMovableAction)
Takes the given action, possibly mutating the current
State
.source§fn pick_random_action(&mut self) -> <TrainAgentState as State>::A
fn pick_random_action(&mut self) -> <TrainAgentState as State>::A
Takes a random action from the set of possible actions from this
State
. The default
implementation uses State::random_action() to
determine the action to be taken.source§impl Clone for TrainAgentState
impl Clone for TrainAgentState
source§fn clone(&self) -> TrainAgentState
fn clone(&self) -> TrainAgentState
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for TrainAgentState
impl Debug for TrainAgentState
source§impl Default for TrainAgentState
impl Default for TrainAgentState
source§fn default() -> TrainAgentState
fn default() -> TrainAgentState
Returns the “default value” for a type. Read more
source§impl Hash for TrainAgentState
impl Hash for TrainAgentState
source§impl PartialEq<TrainAgentState> for TrainAgentState
impl PartialEq<TrainAgentState> for TrainAgentState
source§fn eq(&self, other: &TrainAgentState) -> bool
fn eq(&self, other: &TrainAgentState) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.source§impl State for TrainAgentState
impl State for TrainAgentState
§type A = RailMovableAction
type A = RailMovableAction
Action type associate with this
State
.source§fn actions(&self) -> Vec<Self::A>
fn actions(&self) -> Vec<Self::A>
The set of actions that can be taken from this
State
, to arrive in another State
.source§fn random_action(&self) -> Self::A
fn random_action(&self) -> Self::A
Selects a random action that can be taken from this
State
. The default implementation
takes a uniformly distributed random action from the defined set of actions. You may want
to improve the performance by only generating the necessary action.impl Eq for TrainAgentState
impl StructuralEq for TrainAgentState
impl StructuralPartialEq for TrainAgentState
Auto Trait Implementations§
impl RefUnwindSafe for TrainAgentState
impl Send for TrainAgentState
impl Sync for TrainAgentState
impl Unpin for TrainAgentState
impl UnwindSafe for TrainAgentState
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then be further downcast
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’s vtable from &mut Trait
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§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
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Q: Eq + ?Sized,
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source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.§impl<T> FromWorld for Twhere
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