pub struct TrainAgentState {
    pub delta_distance_mm: i32,
    pub current_speed_mm_s: i32,
    pub max_speed_percentage: i32,
}
Expand description

Represents the state of a train agent in the simulation.

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§delta_distance_mm: i32

The remaining distance in millimeters the train agent needs to travel.

§current_speed_mm_s: i32

The current speed of the train agent in millimeters per second (mm/s).

§max_speed_percentage: i32

The maximum speed percentage the train agent can reach (e.g., 100 for 100% of the maximum speed).

Trait Implementations§

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impl Agent<TrainAgentState> for TrainAgentRL

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fn current_state(&self) -> &TrainAgentState

Returns the current state of this Agent.
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fn take_action(&mut self, action: &RailMovableAction)

Takes the given action, possibly mutating the current State.
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fn pick_random_action(&mut self) -> <TrainAgentState as State>::A

Takes a random action from the set of possible actions from this State. The default implementation uses State::random_action() to determine the action to be taken.
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impl Clone for TrainAgentState

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fn clone(&self) -> TrainAgentState

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for TrainAgentState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for TrainAgentState

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fn default() -> TrainAgentState

Returns the “default value” for a type. Read more
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impl Hash for TrainAgentState

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq<TrainAgentState> for TrainAgentState

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fn eq(&self, other: &TrainAgentState) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl State for TrainAgentState

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type A = RailMovableAction

Action type associate with this State.
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fn reward(&self) -> f64

The reward for when an Agent arrives at this State.
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fn actions(&self) -> Vec<Self::A>

The set of actions that can be taken from this State, to arrive in another State.
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fn random_action(&self) -> Self::A

Selects a random action that can be taken from this State. The default implementation takes a uniformly distributed random action from the defined set of actions. You may want to improve the performance by only generating the necessary action.
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impl Eq for TrainAgentState

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impl StructuralEq for TrainAgentState

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impl StructuralPartialEq for TrainAgentState

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